operators
Overmind also provides a functional API to help you manage complex logic. This API is inspired by asynchronous flow libraries like RxJS, though it is designed to manage application state and effects. Operators are actually interoperable with plain actions, meaning you can define an operator just like an action:
export const changeFoo= ({ state }) => {
state.foo = 'bar'
}
The reason operators by convention are defined as factories is because it makes them consistent in their declarative representation.
Operators are small composable pieces of logic that can be combined in many ways. This allows you to express complexity in a declarative way. You typically use the pipe operator in combination with the other operators to do this. A typical convention is to define operators in their own operators file where the actions file imports and composes them together:
import { pipe, debounce } from 'overmind'
import * as o from './operators'
export const search = pipe(
o.setQuery,
o.filterValidQuery,
debounce(200),
o.queryResult
)
Any of these operators can be used with other operators. You can even insert a pipe inside an other pipe. This kind of composition is what makes functional programming so powerful.
This operator works just like pipe, but branches out the execution and does not bring its input as output of the branch.
import { pipe, branch } from 'overmind'
export const doSomething = pipe(
() => 123,
branch(
(_, value) => String(value),
(_, value) => `Hello ${value}`,
(_, value) =>{
value // "Hello 123"
}
),
(_, value) => {
value // 123
}
)
async
This operator runs if any of the previous operators throws an error. It allows you to manage that error by changing your state, run effects or even return a new value to the next operators.
import { pipe, catchError } from 'overmind'
export const doSomething = pipe(
() => {
throw new Error('foo')
},
() => {
// This one is skipped
},
catchError(({ state }, error) => {
state.error = error.message
return 'value_to_be_passed_on'
}),
() => {
// This one continues executing with replaced value
}
)
When action is called multiple times within the set time limit, only the last action will move beyond the point of the debounce.
import { pipe, debounce } from 'overmind'
export const search = pipe(
debounce(200),
() => {
// Executes last action call, when no new action call has
// been made within 200ms
}
)
Stop execution if it returns false.
import { pipe, filter } from 'overmind'
export const doSomething = pipe(
filter((_, value) => value.length <= 3)
)
Allows you to execute an operator/pipe based on the matching key.
overmind/operators.js
overmind/actions.js
import { fork } from 'overmind'
export const forkUserType = (paths) =>
fork((_, user) => user.type, paths)
import { pipe, fork } from 'overmind'
export const getUser = pipe(
({ effects }) => effects.api.getUser(),
forkUserType({
'admin': o.doThis,
'superuser': o.doThat
})
)
This operator does absolutely nothing. Is useful when paths of execution is not supposed to do anything.
import { fork, noop } from 'overmind'
export const doSomething = fork((, user) => user.type, {
superuser: () => {},
admin: () => {},
other: noop
})
Will run every operator and wait for all of them to finish before moving on. Works like Promise.all.
import { pipe, parallel } from 'overmind'
export const loadAllData = pipe(
parallel(
() => {
return someData
},
() => {
return someOtherData
}
),
(_, arrayOfResults) => {}
)
The pipe is an operator in itself. Use it to compose other operators and pipes.
import { pipe } from 'overmind'
export const openItem = pipe(
() => {},
() => {}
)
This operator allows you to ensure that if an action is called, the next action will only continue past this point if a certain duration has passed. Typically used when an action is called many times in a short amount of time.
import { pipe, throttle } from 'overmind'
export const onMouseDrag = pipe(
throttle(200),
() => {
// Executes only when at least 200ms has passed since
// last action call
}
)
This operator allows you to scope execution and manage errors. This operator does not return a new value to the execution.
import { pipe, tryCatch } from 'overmind'
export const doSomething = tryCatch({
try: () => {},
catch: () => {}
})
Hold execution for set time.
import { pipe, wait } from 'overmind'
import * as o from './operators'
export const search = pipe(
wait(2000),
() => {
// Executes after 2 seconds
}
)
Wait until a state condition is true.
import { pipe, waitUntil } from 'overmind'
export const search = pipe(
waitUntil(state => state.count === 3),
() => {
// Executes when state.count is set with value 3
}
)
Go down the true or false path based on the returned value.
import { when } from 'overmind'
export const whenUserIsAwesome = when(
(_, user) => user.isAwesome,
{
true: () => {},
false: () => {}
}
)
Last modified 11mo ago